Map informations:
name : dm_cage_emc2_v2
mapper: anti fougere
map type: Killbox
settings recommended: sv_gravity 600
number of player: max 8
properties :
69 Solids
424 Faces
195 PointEntities
3 SolidEntities
18 UniqueTextures
Description:
Cage is a square map like many kilbox maps. It's quite small because of the building in the middle. There is a platform and 2 lift to climb on it. There is another little platform with a heath charger and a super charger but the lift to climb on it is quite difficult to take if you are short of health . There are a static vehicule and 6 countainers to fill space. The lifts are quite quick in order to be abble to "fly".
ScreenShots:
Note:
HDR options disabled. Dinamic light disabled. All invisible walls are in texture no draw.
Download link:
DOWNLOAD HERE
[E=mc²] hl2dm map : dm_cage_Emc2_v2
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- E=mc² member
- Posts: 732
- Joined: Fri Oct 06, 2006 8:05 pm
- Location: Belgium
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- E=mc² member
- Posts: 732
- Joined: Fri Oct 06, 2006 8:05 pm
- Location: Belgium
I'm thinking of editing this map! I don't know if it's a good idea or needed so I ask you the question.
Why? Because this map was played a lot in the past. So, in my opinion it was a quite good map. But after almost to year of mapping I think I could make it more... Are you still following me . and finally I don't have time and ideas to create a new map for the moment but I want to use hammer :p.
What I want to do on the map :
- new graphism (texture, brightness, and so on) This map is awful graphically
- make it a bit bigger (I think everyone who played on this map agree with me if I say it was to small)
- remove some physics (too much physics is... too much in fact )
- maybe a small secret
So, good idea or waste of time ?
Why? Because this map was played a lot in the past. So, in my opinion it was a quite good map. But after almost to year of mapping I think I could make it more... Are you still following me . and finally I don't have time and ideas to create a new map for the moment but I want to use hammer :p.
What I want to do on the map :
- new graphism (texture, brightness, and so on) This map is awful graphically
- make it a bit bigger (I think everyone who played on this map agree with me if I say it was to small)
- remove some physics (too much physics is... too much in fact )
- maybe a small secret
So, good idea or waste of time ?
spongebob is a serial killer!!!!
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- E=mc² member
- Posts: 732
- Joined: Fri Oct 06, 2006 8:05 pm
- Location: Belgium
So, I'll do it, thank's for support!!! I'll probably won't do it in the next two weeks because of exams but that will be the first thing I'll do when they are over!:P
Ok, no secret place!federalic wrote:Yes, great idea for great map. But, plz no secrets. Bcz if u place supercharger, some players spent all the time near it and it difficult to kill them, not fair in fact.
spongebob is a serial killer!!!!
mb you could make a room that would look like "a secret place" but when a player enters it he gets killed instantly like in cs I remember a map(i think it was called de_rats) with a mousetrap that had AK-47 lying as a bait, lot's of noobs got killed trying to take itanti fougere wrote: Ok, no secret place!
- DHR_000x
- E=mc² member
- Posts: 1393
- Joined: Fri Oct 13, 2006 8:40 pm
- Location: Zürich. Switzerland
- Contact:
Lol you are right xDF1r3 wrote:mb you could make a room that would look like "a secret place" but when a player enters it he gets killed instantly like in cs I remember a map(i think it was called de_rats) with a mousetrap that had AK-47 lying as a bait, lot's of noobs got killed trying to take itanti fougere wrote: Ok, no secret place!
About editing the map, i agree, but keep the old one too, i play it sometimes ^^
+1DHR_000x wrote:Lol you are right xDF1r3 wrote:mb you could make a room that would look like "a secret place" but when a player enters it he gets killed instantly like in cs I remember a map(i think it was called de_rats) with a mousetrap that had AK-47 lying as a bait, lot's of noobs got killed trying to take itanti fougere wrote: Ok, no secret place!
About editing the map, i agree, but keep the old one too, i play it sometimes ^^