Working on a new map
- DHR_000x
- E=mc² member
- Posts: 1393
- Joined: Fri Oct 13, 2006 8:40 pm
- Location: Zürich. Switzerland
- Contact:
Damn it all!
My hammer editor crashes every time i try to compile It crashes exactly when it runs the second section of the VIS compiling. It starts:
1...2...3...4...5...6...7...8...9...10
1...2... and crash
One and a half hour later i close hammer and try to start the sdk again:
"This tool is now unavailable" >.<!
The whole pc is working like shit and i need to restart it.
So whats the problem? Can anyone help me? I complied at last the version that you can see at the pictures above, saved it with a new name and i built in these new bunkers, just that, and it crashes.
Should i try to wait longer or something? Before i started to build these bunkers the program needed about 15 minutes to compile.
Donno whats the problem
All happens to me!!! Damn it xD
My hammer editor crashes every time i try to compile It crashes exactly when it runs the second section of the VIS compiling. It starts:
1...2...3...4...5...6...7...8...9...10
1...2... and crash
One and a half hour later i close hammer and try to start the sdk again:
"This tool is now unavailable" >.<!
The whole pc is working like shit and i need to restart it.
So whats the problem? Can anyone help me? I complied at last the version that you can see at the pictures above, saved it with a new name and i built in these new bunkers, just that, and it crashes.
Should i try to wait longer or something? Before i started to build these bunkers the program needed about 15 minutes to compile.
Donno whats the problem
All happens to me!!! Damn it xD
- Roundup
- E=mc² member
- Posts: 1129
- Joined: Tue Jan 23, 2007 11:17 am
- Location: France, Savoie
- Contact:
Hammer crashed even in fast compil ? Did you have tryed to type alt+P
in hammer for checking problems?
in hammer for checking problems?
Wrong, some maps needs more than 1 hour to be compilated, have you closed all applications? Hammer is really greedyDHR wrote:the program needed about 15 minutes to compile
The hell is paved with good minds.
- [HL²]fans_TiAs
- Posts: 503
- Joined: Wed Jan 03, 2007 5:31 pm
- Location: Lille, France
- Contact:
i think fast is faster xD, but i'm not sure
Sorry if my english iznogoud xD
http://hl2-fans-team.halflifexpert.com/
Votre [HL²]fans_TiAs préféfé :P
- DHR_000x
- E=mc² member
- Posts: 1393
- Joined: Fri Oct 13, 2006 8:40 pm
- Location: Zürich. Switzerland
- Contact:
The trees from the inside are Prop_static and this from the outside Prop_detail (the second ones havent collisions and dont make shadows, so they should be better)
What i can try to do is change the trees from the inside to prop_detail and then build some player_clip around them, but objects will fly throug and there will be no shadow of them.
donno, mybe it can be the solution.
What i can try to do is change the trees from the inside to prop_detail and then build some player_clip around them, but objects will fly throug and there will be no shadow of them.
donno, mybe it can be the solution.
- Roundup
- E=mc² member
- Posts: 1129
- Joined: Tue Jan 23, 2007 11:17 am
- Location: France, Savoie
- Contact:
Not exactlly the same thing..DHR_000x wrote:The only thing i need to know now is if it give the same "results" as a normal compiling.
I don't know really the difference too but if you look at the BSP file, it's bigger when it's compilated in fast than a full compilating, also some shadows or details not appeared with fast compile
The hell is paved with good minds.
- Roundup
- E=mc² member
- Posts: 1129
- Joined: Tue Jan 23, 2007 11:17 am
- Location: France, Savoie
- Contact:
It's better with normal compiling of course!
Anyway for trees, yes you lose some fps but there is a solution that it can help you.
Use the camera icon in the tree proprieties, the object appeared in the distance that you have typed, this is valuable for all statics/dynamics
I mean, if you are far of the tree, the engine is not drawing the physic and you can win some fps
Anyway for trees, yes you lose some fps but there is a solution that it can help you.
Use the camera icon in the tree proprieties, the object appeared in the distance that you have typed, this is valuable for all statics/dynamics
I mean, if you are far of the tree, the engine is not drawing the physic and you can win some fps
The hell is paved with good minds.
-
- E=mc² member
- Posts: 732
- Joined: Fri Oct 06, 2006 8:05 pm
- Location: Belgium
- DHR_000x
- E=mc² member
- Posts: 1393
- Joined: Fri Oct 13, 2006 8:40 pm
- Location: Zürich. Switzerland
- Contact:
lol you need to try it, i had fun playing on it with a few friends. The problem is i need to optimize. I have lots of tutorials to do it (thx Roundy) but i have not much time and i'll work on it only saturdays, so we have to wait a little bit.
But i will not give up!! You can be sure ^^
But i will not give up!! You can be sure ^^
lolzoubab wrote:Stop your slideshows and your blablas !! we want to test it ! right now !!
Last edited by DHR_000x on Sun Mar 02, 2008 5:23 pm, edited 1 time in total.
- DHR_000x
- E=mc² member
- Posts: 1393
- Joined: Fri Oct 13, 2006 8:40 pm
- Location: Zürich. Switzerland
- Contact:
I am sorry that you have no news about this map, i had no time at all to work on it (i cant spend 10-20 minutes on the map, i need enough time, like 2-3 hours, at one day i mean, it needs time)federalic wrote:yeah, give some oil in fire
I have had to be 100% concentrated for school, because i need to have better marks at German for example.
Just say that this is my last week i have to go to school before i have 2 weeks of holidays, so the i will have time to optimize the map that it dont lags.
Be patient mates ;) i like this map a lot and i'll dont give it up 8)
EDIT: On what i would like to work this holidays is on that map and on a HL2 Forum that for the moment will only be a Spanish comunity (if it works). Spanish Hammer 2 Editor Tutorials is not a bad idea, you never found in that lenguage ^^
- Roundup
- E=mc² member
- Posts: 1129
- Joined: Tue Jan 23, 2007 11:17 am
- Location: France, Savoie
- Contact:
Re: Working on a new map
What about your laby map DHR?
I'm working in this moment on a classical map based in the street but.. I have always the same
problem:
How to know if it enought big for 12 players or more?..
Difficult to judge.. and same to find a good name
I'm working in this moment on a classical map based in the street but.. I have always the same
problem:
How to know if it enought big for 12 players or more?..
Difficult to judge.. and same to find a good name
The hell is paved with good minds.
Re: Working on a new map
A MAP:
water fall, trees, tree houses. caves, sand bunker, old house (small house nto big) a valley which as a big boat old + hole in the bottom for you to enter.
and the best: A CRANE!
FAIR BIG. tree houses shud be small but many. with bridges made of rape etc and wood
water fall, trees, tree houses. caves, sand bunker, old house (small house nto big) a valley which as a big boat old + hole in the bottom for you to enter.
and the best: A CRANE!
FAIR BIG. tree houses shud be small but many. with bridges made of rape etc and wood
- DHR_000x
- E=mc² member
- Posts: 1393
- Joined: Fri Oct 13, 2006 8:40 pm
- Location: Zürich. Switzerland
- Contact:
Re: Working on a new map
I can make a dry waterfall but not with water
ROUNDY: I was working on the map but i got two problems (i want to chat with you and anti)
-The first was that when i entered a room the game crashed (damn, i changed anything in that room)
-Now i cant start the map
I have to take a look at it, maybe this night or tomorrow, WANNA SPEAK WITH YOU!!
ROUNDY: I was working on the map but i got two problems (i want to chat with you and anti)
-The first was that when i entered a room the game crashed (damn, i changed anything in that room)
-Now i cant start the map
I have to take a look at it, maybe this night or tomorrow, WANNA SPEAK WITH YOU!!