[E=mc²] hl2dm map : dm_radioactivity_emc2_v1b
Posted: Sat Feb 03, 2007 10:34 pm
Map informations:
name : dm_radioactivity_emc2_v1b
mapper: FougereDeGuerre
map type: killbox
settings recommended: sv_gravity 400
number of player: max 12
properties :
741 Solids
4503 Faces
213 PointEntities
498 SolidEntities
19 UniqueTextures
Description:
This map is an simple killbox, with three wide platforms on the top, each one facing a deadly ventilator. Those venctilator can be turned on from four pads, one on each side of the box.
On the ground, a terrible biohazard sign contains water which take off 10 hp per second, theoritically this is acid which blind people while they are in the water, but all the life loosed is given back by antidote. I don't know why, this doesn't work on our server, and thus not blinded but the life loosed is really loosed.
The pads looks like radioactivity sign, and each of the three part of the sign is corresponding to a ventilator, in fact to the one the relative position is more revealant (right side of the sign command the ventilator at the right of this pad, the left the left one, and the upper the upper on or opposite one for the pad located on the side without vent). The buttons react to the action key, if you hit it with a gun, or with a grenade, or with object, or if you simply come an touch it. One activated, the ventilator start spinning, once he get a given speed, the aspiration start (he get enough speed after a few millisecond in the way i build it, but if you are able to block it, then the aspiration will stop, and take back only when enough speed again). After 8 seconds, no more speed is given to the vent, and only inertia acts... Between two successifs starts of a given vent, there is at least 40 seconds, because during 4 seconds, the relateds buttons are disabled.
ScreenShots:
Note:
15/08/2007: Normally there is a *.res file with all unsual textures and decals needed for the map. I don't know if we still have it.
Download link:
DOWNLOAD HERE
name : dm_radioactivity_emc2_v1b
mapper: FougereDeGuerre
map type: killbox
settings recommended: sv_gravity 400
number of player: max 12
properties :
741 Solids
4503 Faces
213 PointEntities
498 SolidEntities
19 UniqueTextures
Description:
This map is an simple killbox, with three wide platforms on the top, each one facing a deadly ventilator. Those venctilator can be turned on from four pads, one on each side of the box.
On the ground, a terrible biohazard sign contains water which take off 10 hp per second, theoritically this is acid which blind people while they are in the water, but all the life loosed is given back by antidote. I don't know why, this doesn't work on our server, and thus not blinded but the life loosed is really loosed.
The pads looks like radioactivity sign, and each of the three part of the sign is corresponding to a ventilator, in fact to the one the relative position is more revealant (right side of the sign command the ventilator at the right of this pad, the left the left one, and the upper the upper on or opposite one for the pad located on the side without vent). The buttons react to the action key, if you hit it with a gun, or with a grenade, or with object, or if you simply come an touch it. One activated, the ventilator start spinning, once he get a given speed, the aspiration start (he get enough speed after a few millisecond in the way i build it, but if you are able to block it, then the aspiration will stop, and take back only when enough speed again). After 8 seconds, no more speed is given to the vent, and only inertia acts... Between two successifs starts of a given vent, there is at least 40 seconds, because during 4 seconds, the relateds buttons are disabled.
ScreenShots:
Note:
15/08/2007: Normally there is a *.res file with all unsual textures and decals needed for the map. I don't know if we still have it.
Download link:
DOWNLOAD HERE