Search found 50 matches
- Mon Jun 04, 2012 12:02 am
- Forum: E=mc² Maps
- Topic: dm_rekall_r1 | fy_iceworld remake by Pig Popper
- Replies: 3
- Views: 3725
Re: dm_rekall_r1 | fy_iceworld remake by Pig Popper
OMG!!!!! I love fy_iceworld on CSS :metal: Very nice work you did here, funny to see that UT stuff like the health charger. Needs to be tested in irder to know if it makes fun to play in a such small environment, i hope yes :D NICE WORK AGAIN!! :banana: You might like my version then to XD. http://...
- Wed May 30, 2012 10:05 pm
- Forum: E=mc² Maps
- Topic: dm_ob_combat_house_hd_rc1 (New Map!)
- Replies: 0
- Views: 5258
dm_ob_combat_house_hd_rc1 (New Map!)
Map Name: dm_ob_combat_house_hd_rc1 Developer: gtamike_TSGK DOWNLOAD LINK http://hl2dm.gamebanana.com/maps/166120 Combat House HD is finally out of its Beta stage, thanks for the beta testing and feedback! :) Brief Description The map has been completely redone in all areas and is fully completable...
- Wed May 06, 2009 4:22 pm
- Forum: E=mc² Maps
- Topic: dm_iceworld_fun_remake_b1
- Replies: 3
- Views: 3530
Re: dm_iceworld_fun_remake_b1
Fill free to give it a play test.Cynyx wrote:I'm very not fan of the original ... but the mod sounds to be a funny map... even if i'm not sure it's my kind of map.
- Tue May 05, 2009 7:07 pm
- Forum: E=mc² Maps
- Topic: dm_iceworld_fun_remake_b1
- Replies: 3
- Views: 3530
dm_iceworld_fun_remake_b1
Title: dm_iceworld_fun_remake_b1 Remade By: gtamike_TSGK List of updates :) The map design is more detailed and with more cover Custom textures, models, sounds. New lighting New weapon layout 2 traps (GTA signs are buttons) Secret area Turning HP booster Pac-Man door teleporter (idea from Shimmy_TS...
- Thu Apr 02, 2009 10:59 pm
- Forum: E=mc² Maps
- Topic: dm_attack_house_tsgk
- Replies: 4
- Views: 3551
Re: dm_attack_house_tsgk
I like to put people off to go in, when in they can only use the super charger with back to the door.
It fills good to know you killed someone in the super charger room.
PS: There's special sounds that play when killed in that room, if you want to die to find out.
It fills good to know you killed someone in the super charger room.
PS: There's special sounds that play when killed in that room, if you want to die to find out.
- Wed Apr 01, 2009 2:40 pm
- Forum: E=mc² Maps
- Topic: dm_attack_house_tsgk
- Replies: 4
- Views: 3551
dm_attack_house_tsgk
Name: dm_attack_house_tsgk Autor: gtamike_TSGK MAP DOWNLOAD LINK http://forum.tsgk.com/viewtopic.php?mode=attach&id=6224 http://download162.mediafire.com/lopigmnka0ng/njonizjyymr/dm_attack_house_tsgk_rc2.rar http://www.megaupload.com/?d=T5UKPMJC Let me know what you think of the map feedback wi...
- Sat Feb 07, 2009 10:52 am
- Forum: General Discussion
- Topic: Close hl2.exe after hl2dm crash and rejoin script (useful)
- Replies: 0
- Views: 5029
Close hl2.exe after hl2dm crash and rejoin script (useful)
Close hl2.exe after hl2dm crash and rejoin (Safe, useful and fast) Hi guys, sometimes when hl2dm crashs the hl2.exe in task mangers says its using 50% cpu and you fill a big system slow down. I've made a fix to save time and get you back ingame fasty without going in task manger. This is a small .b...
- Mon Nov 03, 2008 8:28 pm
- Forum: E=mc² Maps
- Topic: dm_battle_lobby_b1
- Replies: 0
- Views: 4890
dm_battle_lobby_b1
Title: dm_battle_lobby_b1 Autor: gtamike_TSGK The map has 8 hallways 4 on the lower level, and 4 on the upper level. On the lower level there are 2 stair ways to get to the 2nd level also 4 lifts and 4 ladders. The main area is the middle lobby this is a nice and open area. The weapon layout has bee...
- Tue Oct 21, 2008 9:06 am
- Forum: E=mc² Maps
- Topic: dm_unreal_factory_hd_b1
- Replies: 8
- Views: 3836
Re: dm_unreal_factory_hd_b1
This is because of the HD textures, but if it's a big problem maybe add to votemap.
- Mon Oct 20, 2008 12:24 pm
- Forum: E=mc² Maps
- Topic: dm_unreal_factory_hd_b1
- Replies: 8
- Views: 3836
dm_unreal_factory_hd_b1
Title: dm_unreal_factory_hd_b1 Autor: gtamike_TSGK About Hi, after just over 3 months in development the map is out. The map is set in a factory you will see machines moving crates to different areas of the map. There are open crates in the with items in, also none open crates around the map that c...
- Sun Oct 12, 2008 10:04 pm
- Forum: Artwork creation
- Topic: Working on a new map
- Replies: 96
- Views: 27976
Re: Working on a new map
the map is 98% finished thx to roundy i increased a lot the fps 1% Water dont works >.< it did before Hi, To force water to work for a map click the water brush and click tie to entity select "func_water_analog". Then create a "water_lod_control" entity and a "env_cubemap&q...
- Tue Jun 17, 2008 5:08 pm
- Forum: E=mc² Maps
- Topic: dm_lost_base_b5 (killbox)
- Replies: 13
- Views: 2999
Re: dm_lost_base_b5 (killbox)
Thanks, also the map has been tested with over 12 players and runs well (b5)
- Thu Jun 05, 2008 6:58 pm
- Forum: E=mc² Maps
- Topic: dm_lost_base_b5 (killbox)
- Replies: 13
- Views: 2999
Re: dm_lost_base_b4 (killbox)
dm_lost_base_b5 is out (new pictures of b5 at first post) Here's the Update List for the new version, theres some pictures to show some of the updates also. The saw blades don't get stuck in the shield walls now http://img511.imageshack.us/img511/7977/sawbladeswn6.jpg Lighting has improved on the ma...
- Mon May 05, 2008 10:03 am
- Forum: E=mc² Maps
- Topic: dm_lost_base_b5 (killbox)
- Replies: 13
- Views: 2999
map is enable on server 5. -- in fact, I don't like graphics the sound of the space barrier is annoying I'm not sure can host 12 players, need to try. ++ remember me old Q2 smap style (welcome in a Strogoss base ^^) work fine in grav 600 and speedskating is very funny on it. perfect for 1v1 in my o...
- Sun May 04, 2008 4:23 pm
- Forum: E=mc² Maps
- Topic: dm_lost_base_b5 (killbox)
- Replies: 13
- Views: 2999
- Sun May 04, 2008 10:48 am
- Forum: Artwork creation
- Topic: dm_lost_base Art Picture
- Replies: 1
- Views: 3234
dm_lost_base Art Picture
Here's a ART picture from lost_base before I made it in hammer. 8)
My friend wanted his drawing to be part of the map.
I wish I could draw like that on paper hehe.
My friend wanted his drawing to be part of the map.
I wish I could draw like that on paper hehe.
- Sun May 04, 2008 10:30 am
- Forum: E=mc² Maps
- Topic: dm_lost_base_b5 (killbox)
- Replies: 13
- Views: 2999
- Sun May 04, 2008 8:59 am
- Forum: Games Discussion
- Topic: TEAM FORTRESS 2 *IDEAS*
- Replies: 45
- Views: 9485
- Sun May 04, 2008 8:54 am
- Forum: E=mc² Maps
- Topic: dm_lost_base_b5 (killbox)
- Replies: 13
- Views: 2999
dm_lost_base_b5 (killbox)
Title: dm_lost_base_b5 Autor: gtamike_TSGK Hi all The map is a space theme killbox with a detailed base look, there's a big combine shield around the base to keep the killbox feeling within the map. The weapon layout has been well thought about. The gameplay is fast. (the map runs best at 400 gravit...
- Sat Feb 02, 2008 9:27 pm
- Forum: E=mc² Maps
- Topic: DM_Ultimate_Lobby
- Replies: 6
- Views: 2057
- Sat Feb 02, 2008 8:24 pm
- Forum: E=mc² Maps
- Topic: DM_Ultimate_Lobby
- Replies: 6
- Views: 2057
DM_Ultimate_Lobby
Hi, my new map is out and has been in development for 3 months. :o Map Name: DM_Ultimate_Lobby Made by: gtamike_TSGK :) About: :wink: The map has 3 traps one is a electrical trap that is in the super charger room, and the other 2 are nerve gas rooms. The map has a good weapon lay out also there's ov...
- Sun Nov 11, 2007 12:46 pm
- Forum: General Discussion
- Topic: Others languages discussion
- Replies: 127
- Views: 46303
- Sun Nov 11, 2007 12:41 pm
- Forum: E=mc² Servers
- Topic: HL2DM Public Server 4 updated !
- Replies: 11
- Views: 6664
- Sun Nov 11, 2007 12:20 pm
- Forum: E=mc² Maps
- Topic: dm_airboat_extreme_race
- Replies: 0
- Views: 3210
dm_airboat_extreme_race
Name: dm_airboat_extreme_race Race track by: gtamike_TSGK 8) Idea from and made for: Phat_Bacon_TSGK About: A madness race track with 4 airboats at the start of the race. Here's some pictures Maybe not a good idea to host cause of noobs. But making a server for you and 3 friends with password on is ...
- Thu Oct 18, 2007 4:10 pm
- Forum: E=mc² Maps
- Topic: Title: dm_gravity_gun_killbox
- Replies: 11
- Views: 2652
I was going to adding nades but then was thinking manly a physic's map, :) but there are stun sticks, crowbars and slams. :wink: When I was making the map, there was not many safe places to spawn. I didn't think adding spawns in the middle of the madness would be a good idea :lol: (spawn kills), :o ...
- Tue Oct 16, 2007 7:14 pm
- Forum: E=mc² Maps
- Topic: Title: dm_gravity_gun_killbox
- Replies: 11
- Views: 2652
dm_gravity_gun_killbox_v2_b1
dm_gravity_gun_killbox_v2_b1 is out 8) Download link http://files.filefront.com/dm+gravity+gun+killbox+v21zip/;8809630;/fileinfo.html Update List Fixed bug that sometimes you fall out of the wall when you die. Fixed spawns you now will always spawn with gravity gun. fixed gravity gun weapons spawni...
- Wed Sep 26, 2007 8:09 am
- Forum: E=mc² Maps
- Topic: DM_Combat_House
- Replies: 18
- Views: 3041
DM_Combat_House_V5_Final :) Some changes have been made It's hard to make a final version with 2 beta testers :lol: map test's helped and players. :) >Update List< :wink: Remade the window (blade room window) Physic blocks on teleport (people blocked teleport with things in other versions) :o Fixed ...
- Wed Sep 12, 2007 9:10 pm
- Forum: E=mc² Maps
- Topic: [E=mc²] hl2dm map : dm_killbox_final_emc2_v2
- Replies: 31
- Views: 9721
- Tue Sep 04, 2007 4:44 pm
- Forum: E=mc² Maps
- Topic: DM_Combat_House
- Replies: 18
- Views: 3041
dm_combat_house_v4_final
Name: dm_combat_house_v4_final 8) The Last version :) Map runs best at 400 gravity ;) Pictures http://img258.imageshack.us/img258/8016/1puc6.jpg http://img70.imageshack.us/img70/2640/2pnn9.jpg http://img258.imageshack.us/img258/7210/3pcc5.jpg http://img410.imageshack.us/img410/6017/4psj6.jpg >Update...
- Thu Aug 23, 2007 9:42 pm
- Forum: E=mc² Maps
- Topic: DM_Combat_House
- Replies: 18
- Views: 3041